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Postmortem: Things learned from making the game “Swift”

By Andrea Borchardt on January 29, 2015   /   Blog, Development, Games, Swift   /   Leave a comment
Postmortem: Things learned from making the game “Swift”

My first attempt at independent game development, Swift for Android and iOS, has been out for awhile, so I figured it was a good time to write up a postmortem on the subject. But before that, I should probably apologize for my extremely long absence. I launched Swift

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Swift Free for Android Now Available

By Andrea Borchardt on September 27, 2013   /   Blog, Games, Swift   /   Leave a comment
Swift Free for Android Now Available

Finally! Well, that certainly took longer than expected. I had to rewrite the whole game from scratch to make it work on less powerful devices (including many iOS devices) so that I could keep everything together in one chunk of source code. Although figuring out what worked

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Swift for Android is Available, Next Up is iOS

By Andrea Borchardt on December 20, 2012   /   Blog, Games, Swift   /   Leave a comment
Swift for Android is Available, Next Up is iOS

It’s finally done! Kind of… After what seems like an eternity, Swift for Android is finally up for sale on Google Play. It’s Phanatix Interactive’s first product on the market, and hopefully there will be many more to follow. It’s been quite the learning experience developing and

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Making Progress on Swift

By Andrea Borchardt on October 6, 2012   /   Blog, Development   /   Leave a comment
Making Progress on Swift

All has been quiet on the Phanatix front for some time, and I’m overdue for a progress update. We’ve been working our butts off on new features for Swift to make it the best scrolling shooter game possible for mobile devices. Being a mere two-person team, progress has been

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A First Look at Swift – Screenshots and More

By Andrea Borchardt on June 7, 2012   /   Blog, Games, Swift   /   Leave a comment
A First Look at Swift – Screenshots and More

As you already know, we here at Phanatix Interactive are hard at work on our first game, Swift. Being a team of only two people, the mountain of tasks to get done before we can launch the game seems almost never ending. But we took some time

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Animation Engineering to Art Directing…. What?

By Jennifer Hoffman on May 24, 2012   /   Blog, Company   /   Leave a comment
Animation Engineering to Art Directing…. What?

After my previous introduction you may have noticed something. You probably sat back for a moment and then said to yourself, “But you can’t pay your bills with curiousity!” And you were right, of course. If all I ever did was dream about the questions of the

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An Adventurous Curiosity

By Jennifer Hoffman on April 11, 2012   /   Blog, Company   /   Leave a comment
An Adventurous Curiosity

Hello. My name is Jennifer Hoffman and I am curious.

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Sometimes Not Having a Niche is a Niche Itself

By Andrea Borchardt on March 25, 2012   /   Blog, Company   /   2 Comments
Sometimes Not Having a Niche is a Niche Itself

For as long as I can remember, video games have been a part of my life. In my earliest memories, I remember grappling with the strange shiny disc and number pad of an Intellivision controller, anchored down to the base unit with a stretchy spiral cord. Such

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