Recent Posts

  • Introduction to the Prologue characters
    Introduction to the Prologue characters
    October 21, 2015 by
    In the last update, we looked at Serena’s in-game sprite art. This time around, I’m going to introduce the other characters who appear in the Prologue chapter of the game. After that, we’ll have a look at some high resolution character artwork. Meet the Cast Below are...
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  • Updating the art: a glimpse at the new look
    Updating the art: a glimpse at the new look
    August 3, 2015 by
    Since my last update, I was supposed to be doing character concept art, but I got VERY sidetracked. At least it was a productive detour. Serena got a new dress I did get SOME concept art done before veering off on a tangent. Mainly, I gave Serena’s...
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  • Introduction to the next game: it's a JRPG!
    Introduction to the next game: it’s a JRPG!
    June 22, 2015 by
    I’ve been hinting for awhile now that I’ve been working on a new game. I’m finally going to drop a few details as to what it’s actually about. Keep in mind that this project is still VERY early in development, so a lot of things will change...
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  • Analytics data from "Swift"
    Analytics data from “Swift”
    April 17, 2015 by
    Tracking data from games is common practice these days. It really helps developers glean insights into how their games are being played after being released into the wild. This is especially helpful if you’re a small studio (like me), and don’t have the resources for a dedicated...
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  • Doing things differently after "Swift"
    Doing things differently after “Swift”
    March 5, 2015 by
    As promised, here is a follow up to the postmortem on Swift to talk about what I’m doing differently now that my first game is done and over with. As previously mentioned, I learned a lot– enough to warrant a whole separate article on the subject. Use...
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