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Recent Posts

  • Analytics data from "Swift"
    Analytics data from “Swift”
    April 17, 2015 by
    Tracking data from games is common practice these days. It really helps developers glean insights into how their games are being played after being released into the wild. This is especially helpful if you’re a small studio (like me), and don’t have the resources for a dedicated...
    Read more
  • Doing things differently after "Swift"
    Doing things differently after “Swift”
    March 5, 2015 by
    As promised, here is a follow up to the postmortem on Swift to talk about what I’m doing differently now that my first game is done and over with. As previously mentioned, I learned a lot– enough to warrant a whole separate article on the subject. Use...
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  • Postmortem: Things learned from making the game "Swift"
    Postmortem: Things learned from making the game “Swift”
    January 29, 2015 by
    My first attempt at independent game development, Swift for Android and iOS, has been out for awhile, so I figured it was a good time to write up a postmortem on the subject. But before that, I should probably apologize for my extremely long absence. I launched Swift...
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  • Swift Free for Android Now Available
    Swift Free for Android Now Available
    September 27, 2013 by
    Finally! Well, that certainly took longer than expected. I had to rewrite the whole game from scratch to make it work on less powerful devices (including many iOS devices) so that I could keep everything together in one chunk of source code. Although figuring out what worked...
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  • Swift for Android is Available, Next Up is iOS
    Swift for Android is Available, Next Up is iOS
    December 20, 2012 by
    It’s finally done! Kind of… After what seems like an eternity, Swift for Android is finally up for sale on Google Play. It’s Phanatix Interactive’s first product on the market, and hopefully there will be many more to follow. It’s been quite the learning experience developing and...
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