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Recent Posts

  • Postmortem: Things learned from making the game "Swift"
    Postmortem: Things learned from making the game “Swift”
    January 29, 2015 by
    My first attempt at independent game development, Swift for Android and iOS, has been out for awhile, so I figured it was a good time to write up a postmortem on the subject. But before that, I should probably apologize for my extremely long absence. I launched Swift...
    Read more
  • Swift Free for Android Now Available
    Swift Free for Android Now Available
    September 27, 2013 by
    Finally! Well, that certainly took longer than expected. I had to rewrite the whole game from scratch to make it work on less powerful devices (including many iOS devices) so that I could keep everything together in one chunk of source code. Although figuring out what worked...
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  • Swift for Android is Available, Next Up is iOS
    Swift for Android is Available, Next Up is iOS
    December 20, 2012 by
    It’s finally done! Kind of… After what seems like an eternity, Swift for Android is finally up for sale on Google Play. It’s Phanatix Interactive’s first product on the market, and hopefully there will be many more to follow. It’s been quite the learning experience developing and...
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  • Making Progress on Swift
    Making Progress on Swift
    October 6, 2012 by
    All has been quiet on the Phanatix front for some time, and I’m overdue for a progress update. We’ve been working our butts off on new features for Swift to make it the best scrolling shooter game possible for mobile devices. Being a mere two-person team, progress has been...
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  • A First Look at Swift - Screenshots and More
    A First Look at Swift – Screenshots and More
    June 7, 2012 by
    As you already know, we here at Phanatix Interactive are hard at work on our first game, Swift. Being a team of only two people, the mountain of tasks to get done before we can launch the game seems almost never ending. But we took some time...
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