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Doing things differently after “Swift”

By Andrea Borchardt on March 5, 2015   /   Blog, Development, Games, Swift   /   Leave a comment
Doing things differently after “Swift”

As promised, here is a follow up to the postmortem on Swift to talk about what I’m doing differently now that my first game is done and over with. As previously mentioned, I learned a lot– enough to warrant a whole separate article on the subject. Use

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Postmortem: Things learned from making the game “Swift”

By Andrea Borchardt on January 29, 2015   /   Blog, Development, Games, Swift   /   Leave a comment
Postmortem: Things learned from making the game “Swift”

My first attempt at independent game development, Swift for Android and iOS, has been out for awhile, so I figured it was a good time to write up a postmortem on the subject. But before that, I should probably apologize for my extremely long absence. I launched Swift

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Swift Free for Android Now Available

By Andrea Borchardt on September 27, 2013   /   Blog, Games, Swift   /   Leave a comment
Swift Free for Android Now Available

Finally! Well, that certainly took longer than expected. I had to rewrite the whole game from scratch to make it work on less powerful devices (including many iOS devices) so that I could keep everything together in one chunk of source code. Although figuring out what worked

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Swift for Android is Available, Next Up is iOS

By Andrea Borchardt on December 20, 2012   /   Blog, Games, Swift   /   Leave a comment
Swift for Android is Available, Next Up is iOS

It’s finally done! Kind of… After what seems like an eternity, Swift for Android is finally up for sale on Google Play. It’s Phanatix Interactive’s first product on the market, and hopefully there will be many more to follow. It’s been quite the learning experience developing and

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A First Look at Swift – Screenshots and More

By Andrea Borchardt on June 7, 2012   /   Blog, Games, Swift   /   Leave a comment
A First Look at Swift – Screenshots and More

As you already know, we here at Phanatix Interactive are hard at work on our first game, Swift. Being a team of only two people, the mountain of tasks to get done before we can launch the game seems almost never ending. But we took some time

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