Development

Doing things differently after “Swift”

Doing things differently after “Swift”

As promised, here is a follow up to the postmortem on Swift to talk about what I’m doing differently now that my first game is done and over with. As previously mentioned, I learned a lot– enough to warrant a whole separate article on the subject. Use

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Postmortem: Things learned from making the game “Swift”

Postmortem: Things learned from making the game “Swift”

My first attempt at independent game development, Swift for Android and iOS, has been out for awhile, so I figured it was a good time to write up a postmortem on the subject. But before that, I should probably apologize for my extremely long absence. I launched Swift

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Making Progress on Swift

Making Progress on Swift

All has been quiet on the Phanatix front for some time, and I’m overdue for a progress update. We’ve been working our butts off on new features for Swift to make it the best scrolling shooter game possible for mobile devices. Being a mere two-person team, progress has been

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